EA took the time create three different levels for quarterbacks, and their quick release times. Aaron Rodgers will be Madden 25 coins the fastest, and Nick Foles will be the slowest "due to his slow throw." There will be an intermediate "superstar level" that will contain the remaining QBs who started. There is also an overall tier which includes all the other QBs. This is a reasonable method to follow in the event that you aren't able to get all of the QBs. However, I would prefer to have these tiers distributed more. In the same vein the general standardization of the system may cause quarterbacks to feel like they are alike.
Many people might not be aware of the changes in these changes. For the long-time Madden lover this is the kind of real-world realism that we want to be able to see more of.
The Madden beta ended on the weekend, with mixed outcomes. The beta gave players the chance to try all Madden 25 modes except MUT and Face of the Franchise. Players were also able to compete online head-to-head but were restricted to play with only four teams (Rams, Patriots, Saints and Chiefs). One of my first actions was launch a cloud Connected Franchise Mode to check out what new features were made to the well-known CFM game modes. EA announced some updates this month regarding franchises. They are available here:
As I was preparing for the launch I was hoping that CFM will look distinct and offer a completely distinct experience from the previous few years. I was also interested in seeing what features were included in the style that weren't discussed in previous previews. However I left feeling a bit dissatisfied. This is what I discovered and saw within CFM at the time of the beta.
The most significant feature of CFM which EA has been discussing is the scenario feature that EA Mut 25 coins for sale is describing in terms of "an interactivity with your characters through various ways, including interspersed dialogue, and dynamic situations that reflect your actions and actions." Scenarios allow you to direct communicate to your team members, owners players, and the media all throughout the year.